Star Wars: Squadrons’ single-player campaign reviewed on PC by Tom Marks, also available on PlayStation 4 and Xbox One. Squadrons is also available in VR on PC and with PSVR, and an Oculus Quest with a link cable was used for this review.
Squadrons doesn’t end up doing anything too memorable with its charming characters or interesting rival squadron setup, but this campaign still tells an entertaining story and its flight controls hit a sweet spot between accessibility and nuance – all made even better by VR and HOTAS support.
In the game, Players take control of ships from the Galactic Empire and the New Republic navy. In these ships, they can utilise the movement of power between the ship’s functions of weaponry, shields and engines to defeat their opponents in combat. Ships from the Galactic Empire do not have shields, resulting in other additions to their class in pursuit of giving players of both teams equal opportunities.As players earn more experience, they can unlock new weapons, shields, upgrades and various cosmetic items for the pilot and their ship.
There are four classes of ship for both sides. On the Galactic Empire‘s side there are the:
- TIE Fighter – Fighter Class
- TIE Interceptor – Interceptor Class
- TIE Bomber – Bomber Class
- TIE Reaper – Support Class
For the New Republic navy there are the:
The game features two multiplayer modes, and a single-player mode:
- Story – Set after the Battle of Endor and the destruction of the second Death Star, the story alternates between two customisable pilots: Rao Highmoon from New Republic’s Vanguard Squadron and Case Kassandora from the Empire’s Titan Squadron.
- Dogfight – Up to 10 players are split into two groups of pilots against each other. The mode resembles Team Deathmatch.
- Fleet Battles – Following a similar premise to Dogfight, but with the goal instead being able to target and destroy Capital Ships, with the winning team destroying the Enemy Flagship.